
4. ADDING LOGS TO MEDIA 23
4.1. Introduction 23
4.2. Live Logging 23
4.2.1. Introduction 23
4.2.2. How to Link Logs to PC Timecode 23
4.2.3. How to Log LIVE Action 25
4.2.4. Create a New Log Window 27
4.3. Retroactive Logging 28
4.3.1. Introduction 28
4.3.2. Assigning a Player 29
4.3.3. How to Log a Recorded Clip or Train 30
4.3.4. Association Rule Between Clips and Logs 32
5.
USING KEYWORDS AND METADATA PROFILE WITH
LOGSHEET AND LOGS 33
5.1. Parent Keywords 33
5.2. Log Metadata Profile 35
5.3. Log Entry Specific Keywords 36
6. PROTECTING MEDIA 38
6.1. Context of Use 38
6.2. Display Protect Media Coverage 38
6.3. How to Protect Selected Media 39
6.4. How to Protect All Media 40
6.5. Protect Media Status 42
7. EDITING, VIEWING AND DELETING A LOG ENTRY 43
7.1. Introduction 43
7.2. How to Edit a Log Metadata 43
7.3. How to Edit the Timecode of a Log Entry 44
7.4. How to Delete a Log Entry 44
7.5. How to View an Event on a Log 45
7.6. How to Load a Clip Containing a Log 46
8.
REFRESHING ASSOCIATIONS BETWEEN LOGS, CLIPS
AND KEYWORDS 47
8.1. Introduction 47
8.2. Refresh Operations 47
9. ENTERING A TIMECODE OFFSET 49
9.1. Context of Use 49
9.2. Limitations 49
IV Table of Contents
EVS Broadcast Equipment S.A. - June 2013 Issue 6.2.A
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