Evs XEDIO CleanEdit Version 3.1 - January 2011 User Ma Manual de usuario Pagina 8

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Xedio Suite Version 3.1
User’s
Manual
CleanEdit
EVS Broadcast Equipment – January 2011
Issue 3.1.B
VII
9.1 OVERALL AUDIO TRACK SETTINGS .................................................................................... 155
9.2 AUDIO TRANSITION EFFECTS .............................................................................................. 156
9.2.1Ways to Add Audio Transition Effects ................................................................................. 156
9.2.2Adding Automatically Default Audio Transition Effects ........................................................ 156
9.2.3Modifying the Automatic Default Transition Effect ............................................................... 156
9.2.4Possible Audio Transition Effects ........................................................................................ 157
9.2.5Adding Audio Transition Effects on Elements of the Same Track ....................................... 158
9.2.6Adding Audio Transition Effects on Elements of the Same Clip .......................................... 160
9.2.7Adjusting Audio Transitions ................................................................................................. 161
9.2.8Removing Audio Transitions ............................................................................................... 161
9.3 AUDIO ROUTING, SWAPS AND MUTES ............................................................................... 162
9.3.1Default and Specific Audio Routing ..................................................................................... 162
9.3.2Possible Audio Channel Functions...................................................................................... 162
9.3.3Copying and Pasting Audio Routing Actions ....................................................................... 163
9.4 AUDIO LEVEL ADJUSTMENTS .............................................................................................. 164
9.4.1Introduction ......................................................................................................................... 164
9.4.2How to Adjust the Audio Level on a Single Clip .................................................................. 164
9.4.3How to Adjust the Overall Level of a Track ......................................................................... 165
9.5 MISCELLANEOUS AUDIO FEATURES .................................................................................. 166
9.5.1How to Generate the Waveform of an Audio Element ......................................................... 166
9.5.2How to Remove an Audio Waveform .................................................................................. 167
9.5.3How to Duplicate an Audio Track ........................................................................................ 167
10. VOICEOVER, GRAPHICS AND TEXT GRAPHICS ............................................. 169
10.1 ADDING VOICEOVER ............................................................................................................. 169
10.1.1 Voiceover Tab Overview ..................................................................................................... 169
10.1.2 Voiceover Process .............................................................................................................. 171
10.2 ADDING A LOGO OR GRAPHIC ............................................................................................. 174
10.2.1 Introduction ......................................................................................................................... 174
10.2.2 Accessing the Tag Manager Window .................................................................................. 174
10.2.3 Possible Actions in the Tag Manager Window .................................................................... 175
10.2.4 Fields in the Tag Manager Window ..................................................................................... 176
10.2.5 How to Insert a Logo or Graphic using Tags ....................................................................... 177
10.2.6 Moving Tag Points .............................................................................................................. 178
10.2.7 How to Delete Tags ............................................................................................................. 179
10.3 ADDING INTEGRATED TEXT AND GRAPHICS ..................................................................... 180
10.3.1 Introduction ......................................................................................................................... 180
10.3.2 Text Tab Overview .............................................................................................................. 180
10.3.3 Character Generator Process ............................................................................................. 181
10.3.4 Defining the Area to Insert Text/Graphics ........................................................................... 181
10.3.5 Adding Text and Graphics to the Edit .................................................................................. 182
10.3.6 Working with Template of Text and Graphics ..................................................................... 187
10.3.7 Applying a Transition Effect to the CG Area ........................................................................ 189
10.3.8 Checking the Integrated Text and Graphics ........................................................................ 189
10.3.9 Editing the Character Generator Page Properties ............................................................... 190
11. HEADER MAKER ................................................................................................. 192
12. FINAL STAGES IN THE EDITING PROCESS ..................................................... 194
12.1 CHECKING THE EDIT ............................................................................................................. 194
12.2 PLAYING OUT AN EDIT .......................................................................................................... 195
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